By doing this I can put a lot more focus on specific synergistic or interesting effects, without having to worry as much about whether those effects offer enough power to compete with direct damage enchantments. I’ve decided that I’d like enchantments to be more about variety, and less about raw power. Players tend to aggressively seek out enchantments simply because most of them are equivalent in terms of DPS to one or more upgrades, whereas most glyphs encourage different strategies and synergies. Now that glyphs are finally working so well, enchants are looking a bit boring by comparison. Enchants are much more about directly enhancing the killing potential of weapons, and I didn’t help with this when I added vorpal and improved shocking in v0.4.0. When compared to glyphs, enchants have always been much more impactful and appreciated by players, but they’ve also never been as interesting. Glyphs are now in a really nice spot where they enhance armor variety and synergy potential greatly, without providing any straight buffs to damage blocking (the free +1 was removed a while ago). Finally I reneged and redesigned glyphs to have a bigger power budget and be more about circumstantial benefits and variety without nearly as strong of a tradeoff. When I reworked glyphs, I wanted to keep the theme of heavy tradeoffs but buff the benefits to make glyphs worth it, unfortunately this just lead to frustration as glyphs were better but still nowhere near strong enough (with a couple exceptions). They were considered so weak in this first iteration that armor was given a free +1 with a glyph as an attempt to balance them. In their first iteration glyphs were largely about heavy tradeoffs for circumstantial benefits, which led many people to ignore them. Glyphs have gone through many major balance iterations, and I’ve only been really happy with them recently. Hey everyone, I’ve been very busy with other work these last couple months, so unfortunately 0.7.2 has been delayed and isn’t as large I’d like it to be, but there will be more than just catalysts! In this blog I’m going to talk about the second major thing coming in 0.7.2: Rebalanced Enchantments! The Current State of Enchants and Glyphsīefore getting into enchants, lets look at their armor equivalent. Coming Soon to Shattered: Better Enchantment Balance
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